Game based learning for the 21st century: challanges and opportunities

 

Accepted papers

 

• A Domain Model for Smart 21st Century Skills Training in Game-based Virtual Worlds
Michael D. Kickmeier-Rust, Dietrich Albert 


• Co-designing social games with children to support non formal learning
Paredes P. 


• Developing a Meta-Model for Serious Games in Higher Education
Longstreet S.   

 

• Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching
Ling Y., Bellotti F., Berta R., De Gloria A.

 

• Exploiting real-time EEG analysis for assessing flow in games
Plotnikov A., Stakheika N., De Gloria A., Schatten C., Bellotti F., Berta R., Fiorini C., Ansovini F. 


• Reasoning on reasoning through serious games
R.M Bottino, M.Ott, M. Tavella


• User modelling and adaptive, natural interaction for conflict resolution
Kostas Karpouzis, George Yannakakis, Ana Paiva, Jeppe Herlev Nielsen, Asimina Vasalou, Arnav Jhala

• Using a Pleasure Framework to Critique Tangible Learning Games
Zualkernan I. 

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