Game based learning for the 21st century: challanges and opportunities
Accepted papers
• A Domain Model for Smart 21st Century Skills Training in Game-based Virtual Worlds
Michael D. Kickmeier-Rust, Dietrich Albert
• Co-designing social games with children to support non formal learning
Paredes P.
• Developing a Meta-Model for Serious Games in Higher Education
Longstreet S.
• Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching
Ling Y., Bellotti F., Berta R., De Gloria A.
• Exploiting real-time EEG analysis for assessing flow in games
Plotnikov A., Stakheika N., De Gloria A., Schatten C., Bellotti F., Berta R., Fiorini C., Ansovini F.
• Reasoning on reasoning through serious games
R.M Bottino, M.Ott, M. Tavella
• User modelling and adaptive, natural interaction for conflict resolution
Kostas Karpouzis, George Yannakakis, Ana Paiva, Jeppe Herlev Nielsen, Asimina Vasalou, Arnav Jhala
• Using a Pleasure Framework to Critique Tangible Learning Games
Zualkernan I.