Workshops, Panels & Tutorials


o -> Call for workshops, panel and tutorial proposals (deadline January, 15) (expired)

for paper submission deadlines, please, check the website of the workshop of your interest -> all deadlines have (expired)


 

Accepted Workshop Proposals

 

Bootstrapping Learning Analytics

Claudia Brauer (Vienna University of Economics and Business)
Felix Mödritscher (Vienna University of Economics and Business)
Effie Lai-Chong Law (University of Leicester)
Fridolin Wild (Open University, United Kingdom)

Goals of the workshop

This workshop specifically addresses researchers and practitioners in the field of technology-enhanced learning, who analyze and explore existing data-sets in order to measure the outcomes and quality of learning, to foster reflection, or to predict needs of learners in their educational contexts.

o -> workshop website

o -> accepted papers

 

DULP & SPeL @ ICALT 2012: Exploring the Future of Technology Enhanced Learning

Sabine Graf (Athabasca University)
Alke Martens (PH Schwäbisch Gmünd)
Elvira Popescu (University of Craiova)

Ben Chang, (National Chiayi University)

Ming-Puu Chen, (National Taiwan Normal University)

Tsung-Yen Chuang, (National University of Tainan)

Goals of the workshop

The proposed workshop is the result of merging the experience and background of two workshops centered on future visions in TEL: DULP and SPeL that had as core topic the evolution of ubiquitous personalization of learning experiences. It is intended to continue the exploration of the road map toward innovative embedded learning places (ubiquitous and pervasive physical and virtual environments integrated with innovative contents, and processes) through contributions that proposes vision that are realistic and applicable in real contexts in the close future.

o -> workshop website

o -> accepted papers

 

Game based learning for the 21st century: challenges and opportunities

Rosy Maria Bottino (ITD - CNR)
Rob Nadolski (OUNL - CLST)
Baltasar Fernandez-Manjon (Universidad Complutense de Madrid)

Francesco Bellotti (University of Genoa)

Goals of the workshop

This workshop will address, in particular, how digital games can contribute to the present knowledge society requirements that puts a higher demand towards acquiring more transversal abilities (i.e. those abilities that are recognized as underpinning the majority of learning tasks and span various scientific disciplines or educational subjects, thus contributing to enhance global learning achievement).

o -> workshop website

o -> accepted papers

 

Enabling Successful Self-Regulation in Open Learning Environments

Milos Kravcik (RWTH Aachen University)
Alexander Nussbaumer (TUGraz)
Carsten Ullrich (Shanghai Jiao Tong University and CeLTech)

Goals of the workshop

This workshop focuses on the design of personal learning environments and its underlying psychological and pedagogical rational. The workshop welcomes contributions that elaborate on conditions which are necessary that a learning environment supports self-regulated learning and that a learner can use the personal learning environment in a meaningful way.

o -> workshop website

o -> accepted papers

 

Remote and Virtual Laboratories in Science, Technology, Engineering and Mathematics (STEM) Education

Manuel Castro (UNED) 

Ton de Jong (University of Twente) 

Denis Gillet (EPFL) 

Demetrios G. Sampson (University of Piraeus)

Sofoklis Sotiriou (Ellinogermaniki Agogi)

Goals of the workshop

The proposed workshop aims to become a test-bed for exploring the use of remote and virtual laboratories in STEM education. Moreover, the proposed workshop aims to tackle issues related to software development of remote and virtual laboratories, as well as issues related with distributed architectures, reusability and discoverability, performance, access via mobile devices, integration with learning management systems, collaboration, authoring tools and evaluation methods.

o -> workshop website

o -> accepted papers

 

Accepted Panels

 

Smoothing the path to TEL 2020: ways to recognise and take account of, or reduce, differences in TEL perspectives, and develop shared goals and roadmaps

Paul Lefrere (Open University UK)

Goals of the panel

The goals of the Workshop are: to enable participants to identify and reduce barriers to the accomplishment of their individual and joint goals for how TEL will evolve by 2020; to develop practical steps to get an overview of how TEL could develop in the medium term (between 2014 and 2020), and how they could have more influence on the direction of those developments.

 

•   'The OER movement: Free Learning for All Students'
Rory McGreal (Athabasca University)

Demetrios G. Sampson (University of Piraeus)

Mangala Sunder Krishnan (Indian Institute of Technology)

Ronghuai Huang (Beijing Normal University)

Nian-Shing Chen (National Sun Yat-sen University)

Kinshuk (Athabasca University)

Goals of the panel

The Open Educational Resources (OER) panel aims to analyse following discussion questions:
- Can OER widen access and reduce the cost of tertiary study for learners, particularly those who are excluded from the formal education sector?
- Can institutions work in partnership to provide pathways for students to achieve credible credentials for approved courses?
- Can OER be used to assemble courses and compete effectively with proprietary publications?

 

Accepted Tutorials


Accessibility and Usability of Educational Gaming Environments for Disabled Students

Marion Hersh (University of Glasgow), Barbara Leporini (ISTI – CNR, Pisa)

Goals of the tutorial

On the one hand, there is increasing recognition of the needs of disabled students and the importance of integrating them into mainstream education, as well as the importance of doing this appropriately and the associated requirement for adequate resources to support this.  On the other, little attention has been given to the needs of disabled students (and staff) when developing educational games and gaming environments.  The development and dissemination of educational computer-based games and gaming environments are still at a relatively early stage, making this the optimal time to consider the requirement of disabled students (and staff) to ensure their full inclusion in games-based learning. The tutorial will do this through consideration of accessibility and usability of disabled students.

 

A Software Engineering Perspective for Accelerating Educational Technologies

Sridhar Chimalakonda (Software Engineering Research Lab International Institute of Information Technology- Hyderabad)

Goals of the tutorial

To present the state-of-art in Educational Technologies (ET) and the major challenges from a Software Engineering viewpoint. The main thrust of this tutorial is to unveil How can Software Engineering help T4E community to enable even non- technical users to rapidly develop quality instructional software (Technology for X)? and What are the research challenges from Software Engineering perspective to address the challenge of scale and variety? We briefly outline an integrated approach of Lean, Agile and Software Product Lines (SPL) with potential research agenda for next 5-10 years and uncover this approach as a significant value add for the T4E community.

 

Stand alone application and on-line open-service to measure emotions conveyed by different media channels

Simone Carcone, Carlo Giovannella (Scuola Iad - Università di Roma Tor Vergata)

Goals of the tutorial

The tutorial aims at getting auditors acquainted with an application, and an equivalent open web-service, that allow straightforwardly to create, administer and analyze tests designed to measure the emotions conveyed by multi-channel and single channel media signals/stimuli (text, pictures, voice, music and sounds, video, etc.).


•   'Voce Viva ScriviFacile' and 'ScriviFacile MathAlgebra
Alessandro Danieli, Giovanni Raudino, David Giovanni Danieli, Rosanna Tuzza (SLD Software)

Goals of the tutorial

To present software applications, designed to educational activities in primary and lower secondary school, useful for learning reading and writing for language integration, for the acquisition of calculation abilities with the four mathematical operations, guided and assisted to carry out algebraic expressions.

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