Accepted papers
• 73 full papers (acceptance rate: < 20%)
• 72 short papers
• 58 posters
The following lists should be considered temporary till the expiration of deadline for authors' registration (secod half of March)
Full papers
• A Computerized Cooperative Concept Map Approach to Improving Learning Achievements and Cognitive Loads of Students
Hui-Chun Chu, Gwo-Jen Hwang, Yi- Rong Liang
• ACTIV : A virtual coach for accompaniment to change
Amina Zaghbib, Philippe Pernelle, Thibault Carron
• Addressing the Challenges of Survey Fatigue for Life-Long User Modelling: Initialising Baseline Models Using Community Psychometric Values
Victoria Macarthur, Owen Conlan
• A Format of Serious Games for Higher Technology Education Topics
Danu Pranantha, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria
• A Long-Term Evaluation of Educational Animations of Functional Programs
Jaime Urquiza-Fuentes, J. Ángel Velázquez-Iturbide
• Analysis of the Validity of e-Assessment and Self-Assessment in Formal Assessment in Electrical and Electronics Engineering Studies trough a Case Study
Juan Carlos G. de Sande, Juan Ignacio Godino-Llorente, Víctor Osma-Ruíz, Nicolás Sáenz-Lechón
• An investigation of Students’ Sequential Learning Behavioral Patterns in Mobile CSCL Learning Systems
Hung-Yuan Wang, Tzung-Jin Lin, Chin-Chung Tsai, Henry Been-Lirn Duh, Jye-Chong Liang
• An Ontology Model for Building, Classifying and Using Learning Outcomes
Aikaterini Kalou, Georgia Solomou, Christos Pierrakeas, Achilles Kameas
• Application of Extensible Learning Support System Architecture to Collaborative Learning Environments
Kiyoshi Nakabayashi, Yosuke Morimoto, Kumiko Aoki
• ARTournament: A Mobile Casual Game to Explore Art History
Josef Froschauer, Johannes Zweng, Dieter Merkl, Max Arends, Doron Goldfarb, Martin Weingartner
• A Sustainability Component for a First-Year Course for Information Technology Students
Stefan A. Robila
• A System for the Automatic Analysis of Computer-Supported Collaborative Learning Chats
Stefan Trausan-Matu, Mihai Dascalu, Traian Rebedea
• Automatic retrieval of educational ICT tool descriptions from the Web of Data
Ruiz-Calleja, Adolfo, Vega-Gorgojo, Guillermo, Gómez-Sánchez, Eduardo, Alario-Hoyos, Carlos, Asensio-Pérez, Juan I. , Bote-Lorenzo, Miguel L.
• Bootstrapping the Novice Programmers in the Cloud: Incorporating Support for Computational Thinking into the Game Design Process
Navid Ahmadi, Mehdi Jazayeri, Monica Landoni
• Breaking the Programming Language Barrier - Using Program Visualizations to Transfer Programming Knowledge in One Programming Language to Another
Johannes Holvitie, Riku Haavisto, Teemu Rajala, Erkki Kaila, Mikko-Jussi Laakso, Tapio Salakoski
• Collaborative Learning, Social Presence And Student Satisfaction In A Blended Learning Environment
Steve Sorden, Jose-Luis Ramirez-Romero
• Collaborative Reflection activities with DynaLearn
Rachel Or-Bach, Bert Bredeweg
• Complex Learning Resources Integrated with Emerging Forms of e-Assessment: an Empirical Study
Mohammad AL-Smadi, Margit Hoefler, Gudrun Wesiak, Christian Guetl
• Considerations for the design of mini-games integrating hints for puzzle solving ICT-related concepts
Javier Melero, Davinia Hernández-Leo, Josep Blat
• Considering the space in the design of learning activities: the ISIS and 4SPPIces models applied to science inquiries
Mar Pérez-Sanagustín, Valérie Emin, Davinia Hernández-Leo
• Counting sounds: An ICT musical approach for teaching the concept of the angle in Kindergarten
Tharrenos Bratitsis, Konstantinos Tatsis, Anna Amanatidou
• Delivering Adaptive and Context-Aware Educational Scenarios via Mobile Devices
Sergio Eduardo Gómez Ardila, Panagiotis Zervas, Demetrios Sampson, Ramón Fabregat Gesa
• Design and Implementation of Remotely Supervised Video-based Distance Examinations
Rastsislau Datsenka, M.Sc., Ivo Stankov, M.Sc., Prof. Dr. Karl Kurbel
• Designing a Technology Enhanced Collaborative Space for Learning ERD Modeling
Anthony Wong, Michael Morgan, Matthew Butler
• Designing educational games by combining other game desings
Telmo Zarraonandia, Paloma Díaz, Mario Rafael Ruíz, Ignacio Aedo
• Developing Virtual Learning Environment 2.0 Using Web Services Approach
Fang-Fang Chua, Eng-Soon Tay
• Development and Evaluation of Peer Feedback in the English Quiz Game Design in Social Network
Jan-Pan Hwang, Ting-Ting Wu, Yong-Ming Huang, Yueh-Min Huang
• Discovery and Search of Correlation between Shared Learning Resources
Neil Y. Yen, Martin M. Weng, Louis R. Chao
• DIY GIS: A constructionist, educational toolkit for architecture students.
Luca Simeone, Salvatore Iaconesi, Giorgia Lupi, Paolo Patelli, Oriana Persico
• Effects of video-based reflection prompts on Learners’ reflection levels
Xiu-Jun Yang, I-Chun Hung, Gwo-Jen Hwang, Nian-Shing Chen
• Engineering Social Networks Using the Controllability Approach Applied to E-Learning
Seid Maglajlic
• Enhancing Collaborative Filtering of Learning Resources with Semantically-Enhanced Social Tags
Simon Boung-Yew Lau, Chien-Sing Lee
• Enriching children's experiences during and after a museum visit
Andreas Lingnau, Betsy van Dijk, Ian Ruthven, Hub Kockelkorn, Jeldrik Schmuch
• Enriching the DBpedia Ontology with Shared Conceptualizations from Folksonomies
Sana HAMDI, Alda GANCARSKI, Amel BOUZEGHOUB, Sadok BEN YAHIA
• Evaluating the role of collaboration scripts as group guiding tools in activities of educational robotics Conclusions from three case studies
Soumela Atmatzidou , Stavros Demetriadis
• Evaluating Usability and Efficaciousness of E-Learning Systems: A Mixed Method Approach
Yin-Leng Theng
• Expertise Network Discovery via Topic and Link Analysis in Online Communities
Yanyan Li
• Exploring children preferences regarding tangible and graphical tools for introductory programming Evaluating the PROTEAS kit
Sapounidis Theodosios, Stavros Demetriadis
• FEEDBACK IN THE MOTOR SKILL DOMAIN
YULITA HANUM P ISKANDAR, LESTER GILBERT, GARY B WILLS
• Harnessing Collective Intelligence in Personal Learning Environments
Mohamed Amine Chatti, Ulrik Schroeder, Hendrik Thüs, Simona Dakova
• How cognitive styles affect e-learning process
de Palo Valeria, Maria Sinatra, Giancarlo Tanucci, Lucia Monacis, Di Bitonto Pierpaolo, Roselli Teresa
• Interactions for Learning as Expressed in an IMS LD Runtime Environment
Michael Derntl
• Is it adequate to model the socio-cultural dimension of e-learners by informing a fixed set of personal criteria?
Emmanuel G. Blanchard
• Learning About Art History by Explorative Search, Contextual View and Social Tags
Max Arends, Martin Weingartner, Dieter Merkl, Josef Froschauer, Doron Goldfarb
• Learning Task-related Strategies from User Data through Clustering
Mihaela Cocea, George D. Magoulas
• LPCEL Editor: A web-based visual authoring tool for learning design
Jorge Torres, Jesús Reséndiz, Juan Manuel Dodero, Ignacio Aedo
• Mathematical Modeling of Frustration From Literature Driven Data For An ITS
Ramkumar Rajendran, Sahana Murthy, Sridhar Iyer
• Mobile Game Environments to Support Learners Difficult to Reach
Birgit Schmitz, Marvin Hoffmann, Ralf Klamma, Roland Klemke, Marcus Specht
• Modeling Critical Factors of Quality in e-Learning - A Structural Equations Model Test
Rosario Cacao, Carlos Lucas de Freitas
• Open Access to Mobile Assisted Language Learning supported by the Mobile2Learn Framework
Demetrios G. Sampson, Panagiotis Zervas
• Opportunities and Challenges for Adaptive Collaborative Support in Distributed Learning Environments: Evaluating the GLUE! Suite of Tools
Anastasios Karakostas, Luis P. Prieto, Yannis Dimitriadis
• QrAte: historical learning through a curatorial inquiry task using web resources
Annika Wolff, Paul Mulholland
• Peer-Supervised Learning with Built-in Quality Control Based on Multiple-Choice Questions
Christian Huetter, Tobias Kimmerle, Klemens Boehm
• Sentiment Classification In Turn-level Interactive Chinese Texts of E-Learning Applications
Feng Tian, Huijun Liang, Longzhuang Li, Qinghua Zheng
• Sharing experiences between learners
Karim Sehaba
• Supporting Engineering Students Learning Wireless Network Planning Using Mobile, Positioning and Web Technologies
Jonathan Frez, Nelson Baloian, Gustavo Zurita
• Synote: Important Enhancements to Learning with Recorded Lectures
Mike Wald
• SWift - A SignWriting editor to bridge between deaf world and e-learning
Claudia Savina Bianchini, Fabrizio Borgia, Maria De Marsico
• Technological Factors, User Characteristics and Didactic Strategies in Educational Virtual Environments
Antonis Natsis, Ioannis Vrellis, Nikiforos M. Papachristos, Tassos A. Mikropoulos
• Technology enhanced informal science learning; engagement and mobility
Eileen Scanlon
• The Design of English Article Recommender Mechanism for Senior High School Students
Chen-Chung Chi, Chin-Hwa Kuo
• The Effects of Cognitive-Affective Interaction Strategy on Novices’ Creative Performance in Game Design Project
Li-Chun WANG, Ming-Puu CHEN
• The Impact of Script Coercion in Computer-Supported Collaboration: A Case Study on Learning Benefits when Technology Makes Learners’ Thinking Processes Explicit
Pantelis M. Papadopoulos, Stavros N. Demetriadis
• The Impact of Social Performance Visualization
Mohammad Hassan Falakmasir, I-Han Hsiao, Luca Mazzola, Peter Brusilovsky
• The Learners’ User Classes in the TERENCE Adaptive Learning System
Mohammad Alrifai, Fernando de la Prieta, Tania di Mascio, Rosella Gennari, Alessandra Melonio, Pierpaolo Vittorini
• The role of fading and peer-monitoring in systems for online argumentation: Results from two studies
Yannis Bouyias, Stavros Demetriadis
• The study of self-assessment with prompts, learning journal and referencing trough sharing for regulation of cognition and their effect on web-based programming learning
Rustam Shadiev, Wu-Yuin Hwang, Jung-Lung Hsu, Chia-Ling Chang
• Toward A Complete e-Learning System Framework for Semantic Analysis, Concept Clustering and Learning Path Optimization
Vincent Tam, Edmund Y. Lam, S.T. Fung
• Towards efficient provision of feedback in lab sessions supported by learning analytics
Raquel M. Crespo García, Israel Gutierrez Santos
• Using Learning Video Portfolio to enhance students' metacongnition in authentic learning
Gwo-Dong Chen, Ching-Yi Huang, Chia-Jung Wu
• Utilizing virtual worlds for game based learning: Grafica, a 3D educational game in Second Life
Theodouli Terzidou, Thrasyvoulos Tsiatsos, Antonia Dae, Odysseas Samaras, Apostolia Chasanidou
• Vialogues: Videos and Dialogues based Social Learning Environment
Megha Agarwal, IHan Hsiao, Hui Soo Chae, Gary Natriello
• We have no feelings, we have emoticons ;)
Sarah León Rojas, Uwe Kirschenmann, Martin Wolpers
Short papers
• A conceptual framework for the analysis of the use of advanced communication technologies in higher education: The institutional perspective
Joao Batista, Fernando Ramos
• A Group Oriented Intelligent Tutoring System For Rocket Engineers and Researchers
Yonghuang Zheng, Feng Tian, Renhou Li, Longzhuang Li
• A hybrid tag-based recommendation mechanism to support prior knowledge construction
Jun-Ming Chen
• An electronic tabletop ‘eTableTop’ exercise for UK Police Major Incident education
Jane Mooney, June Roby, Paul Ogden, Pete Driscoll, Marianne Patera, Lee Griffiths
• An eMarking tool for paper based evaluations
Jorge Villalon
• An Extendible and Ubiquitious e-Learning Software for Foreigners to Learn Chinese on iOS-Based Devices
Vincent Tam, Ralph L.F. Cheung
• An investigation of the exergames experience with flow state, enjoyment, and physical fitness
Yu-Ching Lai, Shih-Ting Wang, Jie-Chi Yang
• An Ontology Supported Abductive Mobile Enquiry Based Learning Application
Sohaib Ahmed, David Parsons
• A Realistic Digital Deteriorating Patient to Foster Emergency Decision-Making Skills in Medical Students
Emmanuel G. Blanchard, Jeffrey Wiseman, Laura Naismith, Susanne P. Lajoie
• A Research of Applying Cognitive Load Theory to Science Education Webpage
Chia-Ju Liu, Yuan-cheng Lin, Bao-Yuan Liu, Yu-Yi Chang
• A Semantic Approach for Improving Competence Assessment in Organizations
Francesco Orciuoli, Giuseppina Rita Mangione, Giuseppe Fenza, Matteo Gaeta, Pierluigi Ritrovato
• A Web-Based Framework for Job-Embedded Technology-Enhanced Social Language Learning
Werner Winiwarter
• A wiki architecture for curating digital content in teaching and learning
M Verhaart
• Behavioral Patterns and Learning Performance of Collaborative Knowledge Construction on a Augmented Reality System
Tzung-Jin Lin, Hung-Yuan Wang, Henry Been-Lirn Duh, Chin-Chung Tsai, Jyh-Chong Liang
• Building an Anti-Phishing Game to Enhance Network Security Literacy Learning
Shian-Shyong Tseng, Tsung-Ju Lee, Jui-Feng Weng, Kaiyuan Chen
• Chunking Text Content for Mobile Learning: A Query-focused Summzaizer Based on Relevance Language Model
Guangbing Yang, Kinshuk, Erkki Sutinen
• Comparing the effects on students’ behavior of two hint techniques embedded in a digital game-based learning tool
Kiira Hjert-Bernardi, Davinia Hernández-Leo, Javier Melero
• Complex Learning
Laura Vettraino, Marco Guspini, Eleonora Guglielman, Valentina Castello
• Computer support for reflective learning in the workplace: A model
Birgit R. Krogstie, Michael Prilla, Kristin Knipfer, Daniel Wessel, Monica Divitini
• Constructing a novel Chinese readability classification model using principal component analysis and genetic programming
Yi-Shian Lee, Hou-Chiang Tseng, Ju-Ling Chen, Chun-Yi Peng, Tao-Hsing Chang, Yao-Ting Sung
• Constructing the Relationship Between Individual Differences of Faculty Members and the Continuance Intension of Using Learning Management Systems
Ghada M. Alnifie, Ahmed I. Albarrak
• Construction of Reading Guidance Mechanism on E-book Reader Applications for Improving Learners’ Comprehension Capabilities in English
Chun-Wang Wei, Zong-Han Hsieh, Nian-Shing Chen
• Context Aware Electronic Updates for Virtual Learning Environments
Laura Crane, Ayodele Awe, Phillip Benachour, Paul Coulton
• Conversational Learning Design in Future Classrooms
Yacine Atif
• Data Collection Framework to the Learning Monitoring using Logical Sensor Network
Gislaine Cristina Micheloti Rosales, Regina Borges de Araújo, Joice Lee Otsuka, Delano Berder
• Design and Evaluation of a Pervasive Workplace Learning System for Retail Stores
Yvan Peter, Benjamin Barbry, Thomas Vantroys, Philippe Laporte, Sylvie Lerouge
• Design and Evaluation of Support Functions of Course Management Systems for Assesing Learning Conditions in Programming Practicums
Toshiyasu Kato, Takashi Ishikawa
• Designing New Teacher-Student Interaction Through Affective Teachable Agent
Ailiya, Chunyan Miao, Zhiqi Shen
• Digital Storytelling at School; Engagement, Creativity and Educational Benefits
Nicoletta Di Blas, Paolo Paolini
• Does Stereoscopy Contribute to Learning? A neurophysiological study
Georgios Zacharis, Evangelos Tzimas, Tassos A. Mikropoulos
• E-Learning of English Phrasal Verbs via Pictorial Educidation and L1 Glosses
Yukiko Sasaki Alam, Yumiko Oe
• Embedding observation means into the learning scenario:
Lejeune, Gueraud
• Evaluation of student perceptions and interests using Spoken Tutorial based instructions in online courses
Eranki LN Kiran
• Exploring the Impact of a Conversational Agent when Triggering Students’ Discource in Online Collaboration
Stergios Tegos, Stavros Demetriadis, Anastasios Karakostas
• Extreme Apprenticeship goes blended: an experience
Gabriella Dodero, Francesco Di Cerbo
• Face-to-face vs. Computer-mediated: Analysis of collaborative programming activities and outcomes
Delfina Malandrino, Ilaria Manno, Giuseppina Palmieri, Vittorio Scarano
• Fermat: Merging Affective Tutoring Systems with Learning Social Networks
Ramón Zatarain Cabada, María Lucía Barrón Estrada F. L. Cibrian R. , J. A. Beltrán V., F. L. Cibrian R., Carlos Alberto Reyes García , Yasmín Hernández Pérez
• Game-Based Electronic Book Learning: Insights from Taiwan
Chih-Ping Chen, Ming-Chieh Hsu
• High-Level Model for Educational Collaborative Virtual Environments Development
Rosa Reis
• How to Implement a Technology Supported Free-Selection Peer Review Protocol: Design Implications from Two Studies on Computer Network Education
Pantelis M. Papadopoulos, Thomas D. Lagkas, Stavros N. Demetriadis
• Improving online assessment security in Learning Management System
Juliana Stocco, Joice Otsuka, Gislaine Cristina Rosales, Delano Medeiros Beder, Regina Araújo Borges
• Instructor Support for Monitoring and Visualizing Students’ Activity in a Social Learning Environment
Elvira Popescu
• Integrate Cognitive Tasks in Game Acitivities
Dennis Maciuszek, Alke Martens
• Learning to Design Algorithms: a Formative Assessment Method Using Plan-based Program Understanding Approach
Anis Bey, Tahar Bensebaa
• Multimedia Educational Pills (MEPs) for corporate training
Paolo Giordani, Elisa Cipriani, Sara Fabiano, Chiara Moroni, Silvia Ravazzani, Maria Rosaria Di Renzo, Sara Mormino
• Multiplayer 3D game in supporting team-building activities in a work organization
Päivi Häkkinen, Johanna Bluemink, Merja Juntunen, Ilona Laakkonen
• Observations as a Method to Evaluate a Computer-Based Approach to Learning Algorithms
Ouafae Debdi, J. Ángel Velázquez-Iturbide, Natalia Esteban-Sánchez, Antonio Pérez-Carrasco
• Online Help-Seeking in Communities of Practice. An Acceptance Model for Conceptual Artifacts
Nicolae Nistor, Silke Schworm, Matthias Werner
• Physically Interactive Educational Game Design for Children: Defining Design Principles
Yavuz Inal, Kürsat Çagiltay
• Principles for Creating Algebraic Learning Games
Vani Kalloo, Permanand Mohan
• Producing an engineering reality TV show at a university: Key learning points
Willem A Clarke, N Clarke, AL Nel
• Rapid Authoring Platform for Instructional Design of Scenarios (RAPIDS)
BaoYng Teresa Liew, Eric Tsui , Patrick S.W Fong, Adela Lau
• Serious Games Integration in Companies: A Research and Application Framework
Aida Azadegan, Johann Riedel
• Stop Word in Readability Assessment of Thai Text
Patcharanut Daowadung, Yaw-Huei Chen
• Students’ and Instructors’ Perceptions on Use of Information and Communication Technologies during Instruction in a Kyrgyzstan University
Gulshat Muhametjanova, Kursat Cagiltay
• Supervising Knowledge Sharing in the classroom
Kristina Richter, Regina Bruder, Johannes Konert, Stefan Göbel, Ralf Steinmetz
• Supporting Adaptive Learning Sequences with Agent Negotiation
K. Robert Lai, Chih-Yueh Chou, Chung Hsien Lan
• Supporting teachers to enhance teachers’ and students’ performance
Aina Lekira, Christophe Després, Pierre Jacoboni, Dominique Py
• Supporting Teachers to Retrieve and Select Learning Objects for Personalized Courses in Moodle_LS Environment
Carla Limongelli, Filippo Sciarrone, Marco Temperini
• The Effects of Integrating Information Literacy into Science Instruction on Seventh-Grade Students’ Problem-Solving and Academic Achievement
Lin Ching Chen, Wen-I Ma
• The Effects of Using Embodied Interactions to Improve Learning Performance
Gow-Dong, Chen, Wan-Ju, Lee, Chia-Jung, Wu
• The effect of utilizing the learning skill of highlighting and constructing a map in network hyperlink condition
Gwo-Dong Chen, Yu-Hsuan Lee, Liang-Yi Li
• The Physicality of Technological Devices in Education: Building a digital experience for learning
CHU Sharon Lynn , QUEK Francis, CHUNG Haeyong, ENDERT Alex, SAWYER Blake
• The Two Sigma Problem in Summer School: Examining Algebra Intelligent-Tutoring Systems
Barrus, Angela, Sabo, Kent, Atkinson, Robert, Perez, Ray
• Trust and reputation in eLearning at the Workplace: The Role of Social Media
Seufert, Sabine
• Using a Relations Ontology to Support Learning Objects Retrieval and Reuse
Maria Celia Tavares, Maria Luiza Machado Campos, Jonice de Oliveira Sampaio
• Using a Text Mining Tool to Support Text Summarization
Eliseo Reategui, Miriam Klemann, Mateus David Finco
• Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer
Michael SCHUBERT, Audrey SERNA, Sebastien GEORGE
• Using semantic similarities to instrument informal learning activities in ubiquitous environments
Pierre-Yves Gicquel, Dominique Lenne
• Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in 3D Virtual Computer Supported Collaborative Learning Environments
Thrasyvoulos Tsiatsos, Andreas Konstantinidis
• Visual Analysis of Online Interactions through Social Network Patterns
Alvaro Figueira
• What can we learn from long-time lasting measurements of Felder-Silverman's learning styles ?
Carlo Giovannella
Posters
• A Case Study on Using Data Mining for University Curricula: Results and Consequences
Rainer Knauf, Yoshitaka Sakurai, Kouhei Takada, Setsuo Tsuruta
• A Cognition-Based Game Platform and its Authoring Environment for Learning Chinese Characters
Chao-Lin Liu, Chia-Ying Lee, Wei-Jie Huang, Yu-Lin Tzeng, Chia-Ru Chou
• A Content-based Educational Forum Recommender System using Vector Space Model and Implicit Ratings based on Author Reputation and Post Popularity
Khairil Imran Ghauth, Ng Kok Why, Md. Jahangir Alam
• A framework for learning activities’ guides
Lluís Ribas-Xirgo
345 • Analysing Effectiveness of Pedagogical Scenarios for Learning Programming: A Learning Path Data Model
Alicia M. Campos, Luis A. Alvarez Gonzalez, David E. Livingstone
• Analysis of individual accountability in cooperative programming learning system
Iwen Huang
• An approach of building an engaging virtual authentic environment for classroom learning
Gwo-Dong, Chen, Po-Hsiang, Huang
• An Architecture for Technology-Enhanced Assessment of High Level Skill Practice
Enosha Hettiarachchi, Maria Antonia Huertas, Enric Mor Pera, Ana Elena Guerrero Roldan
• An Eye Detection Based Multi-modal 'E-Supervisor' in distant education
Gang Chen, Song Yang, Xiaoying Zhou, Ruimin Shen
• An Institutional Personal Learning Environment Enabler
Laurent Moccozet
• An LMS Centered Instructional Design Approach
Aymen Abedmouleh, Lahcen Oubahssi, Pierre Laforcade, Christophe Choquet
• A Study on User’s Perception in E-learning Security and Privacy Issues
Madeth May, Sébastien George, George Fessakis, Angelique Dimitracopoulou
• Change of Students’ Motivation in an Introductory Programming Course for Non-Computing Majors
Hidekuni Tsukamoto, Hideo Nagumo, Yasuhiro Takemura, Naoya Nitta
• Competency Models: A Review of Initiatives
Kalthoum Rezgui, Hedia Mhiri Sellami, Khaled Ghédira
• Contribution of learnig technology in the implementation of the first year of medical studies in France
Jean-Marc Dubois, Jérôme Gabet, Olivier Hauchecorne, Christophe Michenaud, Sandrine Michenaud, Pierre Dubus
• Design Inspired Learning: Assistive Tech Tools for Individuals with Learning Disabilities
Onintra Poobrasert
• Developing a Cognitive Diagnostic Assessment System for Mathematics Learning
Lin-Jung Wu, Hsin-Hao Chen, Yao-Ting Sung, Ko-En Chang
• Development of a Massively Multiplayer Online Role–Playing Game for English Learning
Lu Ting Liu, Jei Chi Yang
• Development of an application for mobile devices to record learner interactions with web-based learning objects
Eva Garcia, Antonio Garcia-Cabot, Angel Garcia, Luis de-Marcos, Jose R. Hilera
• Devising ICT in engineering education based on the university academia expectations
Diana Andone, Radu Vasiu
• Digital culture of educational administrators in French National Education
Marta Toribio Fontenla, Hassina El-Kechai
• Digital educational objects for an inclusive learning
Guenaga, Mari Luz, Mentxaka, Iratxe, Romero, Susana, Eguíluz, Andoni
• Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance
Sheng-Yi Wu, Huei-Tse Hou, Sherry Y. Chen, Eric Zhi Feng Liu, Wu-Yuin Hwang
• e-Learning Course Educational Linux for High School students in Brazil
Rafaela Lunardi Comarella, Ronaldo Lima Rocha Campos, Ricardo Azambuja Silveira, Araci Hack Catapan
• Enhancing Learning Analytics in Distributed Personal Learning Environments
Vladimir Tomberg, Mart Laanpere, David Lamas, Kai Pata, Dragan Gaševic
• Establishing a Research Platform for Large Shared Digital Learning Spaces
Matthew Butler, Michael Morgan, Daniela McGivern, Elliott Wilson, Matthew Kairys, Zenon Charalambous
• Facebook for CSCL, Latin-American experience for professors
Rocael Hernández Rizzardini, Hector R. Amado-Salvatierra
• Fostering Students’ Creativity Through Video Game Development
Lopez, Ximena, Fabricatore, Carlo
• Framework for Intervention and Assistance in University Students with Dyslexia
Carolina Mejía Corredor, Ramón Fabregat Gesa
• High-interactive gaming learning Bring different learnnig benefits to team players and individual players
Gwo-Dong Chen, Chi-Wen Huang, Yu-Ling Chi, Cheng-Yu Fan
• How does the environment design affect students’ experience in an educational MUVE?
Nikiforos M. Papachristos, Ioannis Vrellis, Antonis Natsis, Tassos A. Mikropoulos
• How to support faculty who use digital-ink technologies to create more interactive and engaging classrooms?
José-V. Benlloch Dualde, Félix Buendía, Juan-Carlos Cano
• Inculcating systemic understanding and creative design using abductive SBF models and creativity techniques
Chien-Sing Lee
• Integrating Web Services with Gadgets to Support an i-Google PLE
Juan González-Tato, Martín Llamas-Nistal, Manuel Caeiro-Rodríguez, Javier Álvarez-Osuna
• Instinctive Game Environment
Carlos González, David Díez, Paloma Díaz, Ignacio Aedo
• Integrated Environment for Scenario Development, Exercise Implements and Evaluation for Role-play Training
Hiroshi Maruyama, Suhei Harada, Akio Takashima, Taichi Nakamura
• Integrating Navigational and Structural Information in SCORM Content Aggregation Modeling through UML
Mario Manzo, Antonio Maratea, Alfredo Petrosino
• Learner ontology for the Active Semantic Learning System
Ioan SZILAGYI, Ioan ROXIN
• Literature review on technologically enhanced object oriented computer programming education
Malliarakis Christos, Satratzemi Maya, Xinogalos Stelios
• Math is not only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game
Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri
• Message-based Motivation Modeling
Neil Rubens, Martha G. Russell, Dain Kaplan, Toshio Okamoto
• MICO: A generic Model that enables interactive E-Assessments
Christian Saul, Heinz-Dietrich Wuttke
• Online after-school learning for bridging the digital divide
Lih-Juan ChanLin, Tze-Han Lu, Hong-Yen Lin
• Pedagogy: Designing Digital Magazines for the iPad
Jonathan Hounshell
• Personalization and mentoring: Our experience with training teachers
Shuchita Rao, Sandhya Kode
• Personalizing Educational Activities
Ian O'Keeffe, Vincent Wade
• Real-World Relevant Learning with Android Smartphones
Kai Qian
• Semantic Enrichment of an ECEC Platform Knowledge Base
Victor M. Alonso-Rorís, Rubén Míguez-Pérez, Juan M. Santos-Gago
• Sharing laboratories across different Remote Laboratory Systems
Pablo Orduña, Javier Garcia-Zubia, Philip H. Bailey, James L. Hardison, Kimberly DeLong, V. Judson Harward
• Teacher Module in an Assistance Tool
Marilyne Rosselle
• Teacher’s Assistance Tool for the Design and Generation of MAETIC devices: The TEATIME tool
Dominique LECLET, Bénédicte TALON
• The embodiment of concept mapping: students learning to organize concept maps through gesturing using Kinect
Caroline A. Savio-Ramos, John Sadauskas, Andreea Danielescu, Qiao Wang
• The Impact of Technology Enhanced Learning in Southwestern China: a Case Study
Haitao Li, Niels Pinkwart
• The impact of the reality television camera on undergraduate engineering learning
N Clarke, AL Nel, WA Clarke
• The need for technological innovations for indigenous knowledge transfer in culturally inclusive education
John G Loewen, Kinshuk
• Using data glove with virtual learning environment to enhance the joint attention skills of Pervasive Developmental Disorder
Yufang Cheng, Ruo-wen Huang
• Using Peer Review to Enhance EFL Writing via a Web-based System under Cross-Institutional Setting
Wen-chi Vivian Wu, ChingHuei Chen
• Why Are We Focusing On Technology? Can We Automate Technology Development? Can Software Engineering help?
Sridhar Chimalakonda