Accepted papers

73 full papers (acceptance rate: < 20%)

72 short papers

58 posters

The following lists should be considered temporary till the expiration of deadline for authors' registration (secod half of March)


Full papers


• A Computerized Cooperative Concept Map Approach to Improving Learning Achievements and Cognitive Loads of Students
Hui-Chun Chu, Gwo-Jen Hwang, Yi- Rong Liang

• ACTIV : A virtual coach for accompaniment to change
Amina Zaghbib, Philippe Pernelle, Thibault Carron

• Addressing the Challenges of Survey Fatigue for Life-Long User Modelling: Initialising Baseline Models Using Community Psychometric Values
Victoria Macarthur, Owen Conlan

• A Format of Serious Games for Higher Technology Education Topics
Danu Pranantha, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria

• A Long-Term Evaluation of Educational Animations of Functional Programs
Jaime Urquiza-Fuentes, J. Ángel Velázquez-Iturbide

• Analysis of the Validity of e-Assessment and Self-Assessment in Formal Assessment in Electrical and Electronics Engineering Studies trough a Case Study
Juan Carlos G. de Sande, Juan Ignacio Godino-Llorente, Víctor Osma-Ruíz, Nicolás Sáenz-Lechón

• An investigation of Students’ Sequential Learning Behavioral Patterns in Mobile CSCL Learning Systems
Hung-Yuan Wang, Tzung-Jin Lin, Chin-Chung Tsai, Henry Been-Lirn Duh, Jye-Chong Liang

• An Ontology Model for Building, Classifying and Using Learning Outcomes
Aikaterini Kalou, Georgia Solomou, Christos Pierrakeas, Achilles Kameas

• Application of Extensible Learning Support System Architecture to Collaborative Learning Environments
Kiyoshi Nakabayashi, Yosuke Morimoto, Kumiko Aoki

• ARTournament: A Mobile Casual Game to Explore Art History
Josef Froschauer, Johannes Zweng, Dieter Merkl, Max Arends, Doron Goldfarb, Martin Weingartner

• A Sustainability Component for a First-Year Course for Information Technology Students
Stefan A. Robila

• A System for the Automatic Analysis of Computer-Supported Collaborative Learning Chats
Stefan Trausan-Matu, Mihai Dascalu, Traian Rebedea

• Automatic retrieval of educational ICT tool descriptions from the Web of Data
Ruiz-Calleja, Adolfo, Vega-Gorgojo, Guillermo, Gómez-Sánchez, Eduardo, Alario-Hoyos, Carlos, Asensio-Pérez, Juan I. , Bote-Lorenzo, Miguel L.

• Bootstrapping the Novice Programmers in the Cloud: Incorporating Support for Computational Thinking into the Game Design Process
Navid Ahmadi, Mehdi Jazayeri, Monica Landoni

• Breaking the Programming Language Barrier - Using Program Visualizations to Transfer Programming Knowledge in One Programming Language to Another
Johannes Holvitie, Riku Haavisto, Teemu Rajala, Erkki Kaila, Mikko-Jussi Laakso, Tapio Salakoski

• Collaborative Learning, Social Presence And Student Satisfaction In A Blended Learning Environment
Steve Sorden, Jose-Luis Ramirez-Romero

• Collaborative Reflection activities with DynaLearn
Rachel Or-Bach, Bert Bredeweg

• Complex Learning Resources Integrated with Emerging Forms of e-Assessment: an Empirical Study
Mohammad AL-Smadi, Margit Hoefler, Gudrun Wesiak, Christian Guetl

• Considerations for the design of mini-games integrating hints for puzzle solving ICT-related concepts
Javier Melero, Davinia Hernández-Leo, Josep Blat

• Considering the space in the design of learning activities: the ISIS and 4SPPIces models applied to science inquiries
Mar Pérez-Sanagustín, Valérie Emin, Davinia Hernández-Leo

• Counting sounds: An ICT musical approach for teaching the concept of the angle in Kindergarten
Tharrenos Bratitsis, Konstantinos Tatsis, Anna Amanatidou

• Delivering Adaptive and Context-Aware Educational Scenarios via Mobile Devices
Sergio Eduardo Gómez Ardila, Panagiotis Zervas, Demetrios Sampson, Ramón Fabregat Gesa

• Design and Implementation of Remotely Supervised Video-based Distance Examinations
Rastsislau Datsenka, M.Sc., Ivo Stankov, M.Sc., Prof. Dr. Karl Kurbel

• Designing a Technology Enhanced Collaborative Space for Learning ERD Modeling
Anthony Wong, Michael Morgan, Matthew Butler

• Designing educational games by combining other game desings
Telmo Zarraonandia, Paloma Díaz, Mario Rafael Ruíz, Ignacio Aedo

• Developing Virtual Learning Environment 2.0 Using Web Services Approach
Fang-Fang Chua, Eng-Soon Tay

• Development and Evaluation of Peer Feedback in the English Quiz Game Design in Social Network
Jan-Pan Hwang, Ting-Ting Wu, Yong-Ming Huang, Yueh-Min Huang

• Discovery and Search of Correlation between Shared Learning Resources
Neil Y. Yen, Martin M. Weng, Louis R. Chao

• DIY GIS: A constructionist, educational toolkit for architecture students.
Luca Simeone, Salvatore Iaconesi, Giorgia Lupi, Paolo Patelli, Oriana Persico

• Effects of video-based reflection prompts on Learners’ reflection levels
Xiu-Jun Yang, I-Chun Hung, Gwo-Jen Hwang, Nian-Shing Chen

• Engineering Social Networks Using the Controllability Approach Applied to E-Learning
Seid Maglajlic

• Enhancing Collaborative Filtering of Learning Resources with Semantically-Enhanced Social Tags
Simon Boung-Yew Lau, Chien-Sing Lee

• Enriching children's experiences during and after a museum visit
Andreas Lingnau, Betsy van Dijk, Ian Ruthven, Hub Kockelkorn, Jeldrik Schmuch

• Enriching the DBpedia Ontology with Shared Conceptualizations from Folksonomies

• Evaluating the role of collaboration scripts as group guiding tools in activities of educational robotics Conclusions from three case studies
Soumela Atmatzidou , Stavros Demetriadis

• Evaluating Usability and Efficaciousness of E-Learning Systems: A Mixed Method Approach
Yin-Leng Theng

• Expertise Network Discovery via Topic and Link Analysis in Online Communities
Yanyan Li

• Exploring children preferences regarding tangible and graphical tools for introductory programming Evaluating the PROTEAS kit
Sapounidis Theodosios, Stavros Demetriadis


• Harnessing Collective Intelligence in Personal Learning Environments
Mohamed Amine Chatti, Ulrik Schroeder, Hendrik Thüs, Simona Dakova

• How cognitive styles affect e-learning process
de Palo Valeria, Maria Sinatra, Giancarlo Tanucci, Lucia Monacis, Di Bitonto Pierpaolo, Roselli Teresa

• Interactions for Learning as Expressed in an IMS LD Runtime Environment
Michael Derntl

• Is it adequate to model the socio-cultural dimension of e-learners by informing a fixed set of personal criteria?
Emmanuel G. Blanchard

• Learning About Art History by Explorative Search, Contextual View and Social Tags
Max Arends, Martin Weingartner, Dieter Merkl, Josef Froschauer, Doron Goldfarb

• Learning Task-related Strategies from User Data through Clustering
Mihaela Cocea, George D. Magoulas

• LPCEL Editor: A web-based visual authoring tool for learning design
Jorge Torres, Jesús Reséndiz, Juan Manuel Dodero, Ignacio Aedo

• Mathematical Modeling of Frustration From Literature Driven Data For An ITS
Ramkumar Rajendran, Sahana Murthy, Sridhar Iyer

• Mobile Game Environments to Support Learners Difficult to Reach
Birgit Schmitz, Marvin Hoffmann, Ralf Klamma, Roland Klemke, Marcus Specht

• Modeling Critical Factors of Quality in e-Learning - A Structural Equations Model Test
Rosario Cacao, Carlos Lucas de Freitas

• Open Access to Mobile Assisted Language Learning supported by the Mobile2Learn Framework
Demetrios G. Sampson, Panagiotis Zervas

• Opportunities and Challenges for Adaptive Collaborative Support in Distributed Learning Environments: Evaluating the GLUE! Suite of Tools
Anastasios Karakostas, Luis P. Prieto, Yannis Dimitriadis

• QrAte: historical learning through a curatorial inquiry task using web resources
Annika Wolff, Paul Mulholland

Peer-Supervised Learning with Built-in Quality Control Based on Multiple-Choice Questions
Christian Huetter, Tobias Kimmerle, Klemens Boehm

• Sentiment Classification In Turn-level Interactive Chinese Texts of E-Learning Applications
Feng Tian, Huijun Liang, Longzhuang Li, Qinghua Zheng

• Sharing experiences between learners
Karim Sehaba

• Supporting Engineering Students Learning Wireless Network Planning Using Mobile, Positioning and Web Technologies
Jonathan Frez, Nelson Baloian, Gustavo Zurita

• Synote: Important Enhancements to Learning with Recorded Lectures
Mike Wald

• SWift - A SignWriting editor to bridge between deaf world and e-learning
Claudia Savina Bianchini, Fabrizio Borgia, Maria De Marsico

• Technological Factors, User Characteristics and Didactic Strategies in Educational Virtual Environments
Antonis Natsis, Ioannis Vrellis, Nikiforos M. Papachristos, Tassos A. Mikropoulos

• Technology enhanced informal science learning; engagement and mobility
Eileen Scanlon

• The Design of English Article Recommender Mechanism for Senior High School Students
Chen-Chung Chi, Chin-Hwa Kuo

• The Effects of Cognitive-Affective Interaction Strategy on Novices’ Creative Performance in Game Design Project
Li-Chun WANG, Ming-Puu CHEN

• The Impact of Script Coercion in Computer-Supported Collaboration: A Case Study on Learning Benefits when Technology Makes Learners’ Thinking Processes Explicit
Pantelis M. Papadopoulos, Stavros N. Demetriadis

• The Impact of Social Performance Visualization
Mohammad Hassan Falakmasir, I-Han Hsiao, Luca Mazzola, Peter Brusilovsky

• The Learners’ User Classes in the TERENCE Adaptive Learning System
Mohammad Alrifai, Fernando de la Prieta, Tania di Mascio, Rosella Gennari, Alessandra Melonio, Pierpaolo Vittorini

• The role of fading and peer-monitoring in systems for online argumentation: Results from two studies
Yannis Bouyias, Stavros Demetriadis

• The study of self-assessment with prompts, learning journal and referencing trough sharing for regulation of cognition and their effect on web-based programming learning
Rustam Shadiev, Wu-Yuin Hwang, Jung-Lung Hsu, Chia-Ling Chang

• Toward A Complete e-Learning System Framework for Semantic Analysis, Concept Clustering and Learning Path Optimization
Vincent Tam, Edmund Y. Lam, S.T. Fung

• Towards efficient provision of feedback in lab sessions supported by learning analytics
Raquel M. Crespo García, Israel Gutierrez Santos

• Using Learning Video Portfolio to enhance students' metacongnition in authentic learning
Gwo-Dong Chen, Ching-Yi Huang, Chia-Jung Wu

• Utilizing virtual worlds for game based learning: Grafica, a 3D educational game in Second Life
Theodouli Terzidou, Thrasyvoulos Tsiatsos, Antonia Dae, Odysseas Samaras, Apostolia Chasanidou

• Vialogues: Videos and Dialogues based Social Learning Environment
Megha Agarwal, IHan Hsiao, Hui Soo Chae, Gary Natriello

• We have no feelings, we have emoticons ;)
Sarah León Rojas, Uwe Kirschenmann, Martin Wolpers



Short papers

• A conceptual framework for the analysis of the use of advanced communication technologies in higher education: The institutional perspective
Joao Batista, Fernando Ramos

• A Group Oriented Intelligent Tutoring System For Rocket Engineers and Researchers
Yonghuang Zheng, Feng Tian, Renhou Li, Longzhuang Li

• A hybrid tag-based recommendation mechanism to support prior knowledge construction
Jun-Ming Chen

• An electronic tabletop ‘eTableTop’ exercise for UK Police Major Incident education
Jane Mooney, June Roby, Paul Ogden, Pete Driscoll, Marianne Patera, Lee Griffiths

• An eMarking tool for paper based evaluations
Jorge Villalon

• An Extendible and Ubiquitious e-Learning Software for Foreigners to Learn Chinese on iOS-Based Devices
Vincent Tam, Ralph L.F. Cheung

• An investigation of the exergames experience with flow state, enjoyment, and physical fitness
Yu-Ching Lai, Shih-Ting Wang, Jie-Chi Yang

• An Ontology Supported Abductive Mobile Enquiry Based Learning Application
Sohaib Ahmed, David Parsons

• A Realistic Digital Deteriorating Patient to Foster Emergency Decision-Making Skills in Medical Students
Emmanuel G. Blanchard, Jeffrey Wiseman, Laura Naismith, Susanne P. Lajoie

• A Research of Applying Cognitive Load Theory to Science Education Webpage
Chia-Ju Liu, Yuan-cheng Lin, Bao-Yuan Liu, Yu-Yi Chang

• A Semantic Approach for Improving Competence Assessment in Organizations
Francesco Orciuoli, Giuseppina Rita Mangione, Giuseppe Fenza, Matteo Gaeta, Pierluigi Ritrovato

• A Web-Based Framework for Job-Embedded Technology-Enhanced Social Language Learning
Werner Winiwarter

• A wiki architecture for curating digital content in teaching and learning
M Verhaart

• Behavioral Patterns and Learning Performance of Collaborative Knowledge Construction on a Augmented Reality System
Tzung-Jin Lin, Hung-Yuan Wang, Henry Been-Lirn Duh, Chin-Chung Tsai, Jyh-Chong Liang

• Building an Anti-Phishing Game to Enhance Network Security Literacy Learning
Shian-Shyong Tseng, Tsung-Ju Lee, Jui-Feng Weng, Kaiyuan Chen

• Chunking Text Content for Mobile Learning: A Query-focused Summzaizer Based on Relevance Language Model
Guangbing Yang, Kinshuk, Erkki Sutinen

• Comparing the effects on students’ behavior of two hint techniques embedded in a digital game-based learning tool
Kiira Hjert-Bernardi, Davinia Hernández-Leo, Javier Melero

• Complex Learning
Laura Vettraino, Marco Guspini, Eleonora Guglielman, Valentina Castello

• Computer support for reflective learning in the workplace: A model
Birgit R. Krogstie, Michael Prilla, Kristin Knipfer, Daniel Wessel, Monica Divitini

• Constructing a novel Chinese readability classification model using principal component analysis and genetic programming
Yi-Shian Lee, Hou-Chiang Tseng, Ju-Ling Chen, Chun-Yi Peng, Tao-Hsing Chang, Yao-Ting Sung

• Constructing the Relationship Between Individual Differences of Faculty Members and the Continuance Intension of Using Learning Management Systems
Ghada M. Alnifie, Ahmed I. Albarrak

• Construction of Reading Guidance Mechanism on E-book Reader Applications for Improving Learners’ Comprehension Capabilities in English
Chun-Wang Wei, Zong-Han Hsieh, Nian-Shing Chen

• Context Aware Electronic Updates for Virtual Learning Environments
Laura Crane, Ayodele Awe, Phillip Benachour, Paul Coulton

• Conversational Learning Design in Future Classrooms
Yacine Atif

• Data Collection Framework to the Learning Monitoring using Logical Sensor Network
Gislaine Cristina Micheloti Rosales, Regina Borges de Araújo, Joice Lee Otsuka, Delano Berder

• Design and Evaluation of a Pervasive Workplace Learning System for Retail Stores
Yvan Peter, Benjamin Barbry, Thomas Vantroys, Philippe Laporte, Sylvie Lerouge

• Design and Evaluation of Support Functions of Course Management Systems for Assesing Learning Conditions in Programming Practicums
Toshiyasu Kato, Takashi Ishikawa

• Designing New Teacher-Student Interaction Through Affective Teachable Agent
Ailiya, Chunyan Miao, Zhiqi Shen

• Digital Storytelling at School; Engagement, Creativity and Educational Benefits
Nicoletta Di Blas, Paolo Paolini

• Does Stereoscopy Contribute to Learning? A neurophysiological study
Georgios Zacharis, Evangelos Tzimas, Tassos A. Mikropoulos

• E-Learning of English Phrasal Verbs via Pictorial Educidation and L1 Glosses
Yukiko Sasaki Alam, Yumiko Oe

• Embedding observation means into the learning scenario:
Lejeune, Gueraud

• Evaluation of student perceptions and interests using Spoken Tutorial based instructions in online courses
Eranki LN Kiran

• Exploring the Impact of a Conversational Agent when Triggering Students’ Discource in Online Collaboration
Stergios Tegos, Stavros Demetriadis, Anastasios Karakostas

• Extreme Apprenticeship goes blended: an experience
Gabriella Dodero, Francesco Di Cerbo

• Face-to-face vs. Computer-mediated: Analysis of collaborative programming activities and outcomes
Delfina Malandrino, Ilaria Manno, Giuseppina Palmieri, Vittorio Scarano

• Fermat: Merging Affective Tutoring Systems with Learning Social Networks
Ramón Zatarain Cabada, María Lucía Barrón Estrada F. L. Cibrian R. , J. A. Beltrán V., F. L. Cibrian R., Carlos Alberto Reyes García , Yasmín Hernández Pérez

• Game-Based Electronic Book Learning: Insights from Taiwan
Chih-Ping Chen, Ming-Chieh Hsu

• High-Level Model for Educational Collaborative Virtual Environments Development
Rosa Reis

• How to Implement a Technology Supported Free-Selection Peer Review Protocol: Design Implications from Two Studies on Computer Network Education
Pantelis M. Papadopoulos, Thomas D. Lagkas, Stavros N. Demetriadis

• Improving online assessment security in Learning Management System
Juliana Stocco, Joice Otsuka, Gislaine Cristina Rosales, Delano Medeiros Beder, Regina Araújo Borges

• Instructor Support for Monitoring and Visualizing Students’ Activity in a Social Learning Environment
Elvira Popescu

• Integrate Cognitive Tasks in Game Acitivities
Dennis Maciuszek, Alke Martens

• Learning to Design Algorithms: a Formative Assessment Method Using Plan-based Program Understanding Approach
Anis Bey, Tahar Bensebaa

• Multimedia Educational Pills (MEPs) for corporate training
Paolo Giordani, Elisa Cipriani, Sara Fabiano, Chiara Moroni, Silvia Ravazzani, Maria Rosaria Di Renzo, Sara Mormino

• Multiplayer 3D game in supporting team-building activities in a work organization
Päivi Häkkinen, Johanna Bluemink, Merja Juntunen, Ilona Laakkonen

• Observations as a Method to Evaluate a Computer-Based Approach to Learning Algorithms
Ouafae Debdi, J. Ángel Velázquez-Iturbide, Natalia Esteban-Sánchez, Antonio Pérez-Carrasco

• Online Help-Seeking in Communities of Practice. An Acceptance Model for Conceptual Artifacts
Nicolae Nistor, Silke Schworm, Matthias Werner

• Physically Interactive Educational Game Design for Children: Defining Design Principles
Yavuz Inal, Kürsat Çagiltay

• Principles for Creating Algebraic Learning Games
Vani Kalloo, Permanand Mohan

• Producing an engineering reality TV show at a university: Key learning points
Willem A Clarke, N Clarke, AL Nel

• Rapid Authoring Platform for Instructional Design of Scenarios (RAPIDS)
BaoYng Teresa Liew, Eric Tsui , Patrick S.W Fong, Adela Lau

• Serious Games Integration in Companies: A Research and Application Framework
Aida Azadegan, Johann Riedel

• Stop Word in Readability Assessment of Thai Text
Patcharanut Daowadung, Yaw-Huei Chen

• Students’ and Instructors’ Perceptions on Use of Information and Communication Technologies during Instruction in a Kyrgyzstan University
Gulshat Muhametjanova, Kursat Cagiltay

• Supervising Knowledge Sharing in the classroom
Kristina Richter, Regina Bruder, Johannes Konert, Stefan Göbel, Ralf Steinmetz

• Supporting Adaptive Learning Sequences with Agent Negotiation
K. Robert Lai, Chih-Yueh Chou, Chung Hsien Lan

• Supporting teachers to enhance teachers’ and students’ performance
Aina Lekira, Christophe Després, Pierre Jacoboni, Dominique Py

• Supporting Teachers to Retrieve and Select Learning Objects for Personalized Courses in Moodle_LS Environment
Carla Limongelli, Filippo Sciarrone, Marco Temperini

• The Effects of Integrating Information Literacy into Science Instruction on Seventh-Grade Students’ Problem-Solving and Academic Achievement
Lin Ching Chen, Wen-I Ma

• The Effects of Using Embodied Interactions to Improve Learning Performance
Gow-Dong, Chen, Wan-Ju, Lee, Chia-Jung, Wu

• The effect of utilizing the learning skill of highlighting and constructing a map in network hyperlink condition
Gwo-Dong Chen, Yu-Hsuan Lee, Liang-Yi Li

• The Physicality of Technological Devices in Education: Building a digital experience for learning
CHU Sharon Lynn , QUEK Francis, CHUNG Haeyong, ENDERT Alex, SAWYER Blake

• The Two Sigma Problem in Summer School: Examining Algebra Intelligent-Tutoring Systems
Barrus, Angela, Sabo, Kent, Atkinson, Robert, Perez, Ray

• Trust and reputation in eLearning at the Workplace: The Role of Social Media
Seufert, Sabine

• Using a Relations Ontology to Support Learning Objects Retrieval and Reuse
Maria Celia Tavares, Maria Luiza Machado Campos, Jonice de Oliveira Sampaio

• Using a Text Mining Tool to Support Text Summarization
Eliseo Reategui, Miriam Klemann, Mateus David Finco

• Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer
Michael SCHUBERT, Audrey SERNA, Sebastien GEORGE

• Using semantic similarities to instrument informal learning activities in ubiquitous environments
Pierre-Yves Gicquel, Dominique Lenne

• Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in 3D Virtual Computer Supported Collaborative Learning Environments
Thrasyvoulos Tsiatsos, Andreas Konstantinidis

• Visual Analysis of Online Interactions through Social Network Patterns
Alvaro Figueira

• What can we learn from long-time lasting measurements of Felder-Silverman's learning styles ?
Carlo Giovannella



• A Case Study on Using Data Mining for University Curricula: Results and Consequences
Rainer Knauf, Yoshitaka Sakurai, Kouhei Takada, Setsuo Tsuruta

• A Cognition-Based Game Platform and its Authoring Environment for Learning Chinese Characters
Chao-Lin Liu, Chia-Ying Lee, Wei-Jie Huang, Yu-Lin Tzeng, Chia-Ru Chou

• A Content-based Educational Forum Recommender System using Vector Space Model and Implicit Ratings based on Author Reputation and Post Popularity
Khairil Imran Ghauth, Ng Kok Why, Md. Jahangir Alam

• A framework for learning activities’ guides
Lluís Ribas-Xirgo

345 • Analysing Effectiveness of Pedagogical Scenarios for Learning Programming: A Learning Path Data Model
Alicia M. Campos, Luis A. Alvarez Gonzalez, David E. Livingstone

• Analysis of individual accountability in cooperative programming learning system
Iwen Huang

• An approach of building an engaging virtual authentic environment for classroom learning
Gwo-Dong, Chen, Po-Hsiang, Huang

• An Architecture for Technology-Enhanced Assessment of High Level Skill Practice
Enosha Hettiarachchi, Maria Antonia Huertas, Enric Mor Pera, Ana Elena Guerrero Roldan

• An Eye Detection Based Multi-modal 'E-Supervisor' in distant education
Gang Chen, Song Yang, Xiaoying Zhou, Ruimin Shen

• An Institutional Personal Learning Environment Enabler
Laurent Moccozet

• An LMS Centered Instructional Design Approach
Aymen Abedmouleh, Lahcen Oubahssi, Pierre Laforcade, Christophe Choquet

• A Study on User’s Perception in E-learning Security and Privacy Issues
Madeth May, Sébastien George, George Fessakis, Angelique Dimitracopoulou

• Change of Students’ Motivation in an Introductory Programming Course for Non-Computing Majors
Hidekuni Tsukamoto, Hideo Nagumo, Yasuhiro Takemura, Naoya Nitta

• Competency Models: A Review of Initiatives
Kalthoum Rezgui, Hedia Mhiri Sellami, Khaled Ghédira

• Contribution of learnig technology in the implementation of the first year of medical studies in France
Jean-Marc Dubois, Jérôme Gabet, Olivier Hauchecorne, Christophe Michenaud, Sandrine Michenaud, Pierre Dubus

• Design Inspired Learning: Assistive Tech Tools for Individuals with Learning Disabilities
Onintra Poobrasert

• Developing a Cognitive Diagnostic Assessment System for Mathematics Learning
Lin-Jung Wu, Hsin-Hao Chen, Yao-Ting Sung, Ko-En Chang

• Development of a Massively Multiplayer Online Role–Playing Game for English Learning
Lu Ting Liu, Jei Chi Yang

• Development of an application for mobile devices to record learner interactions with web-based learning objects
Eva Garcia, Antonio Garcia-Cabot, Angel Garcia, Luis de-Marcos, Jose R. Hilera

• Devising ICT in engineering education based on the university academia expectations
Diana Andone, Radu Vasiu

• Digital culture of educational administrators in French National Education
Marta Toribio Fontenla, Hassina El-Kechai

• Digital educational objects for an inclusive learning
Guenaga, Mari Luz, Mentxaka, Iratxe, Romero, Susana, Eguíluz, Andoni

• Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance
Sheng-Yi Wu, Huei-Tse Hou, Sherry Y. Chen, Eric Zhi Feng Liu, Wu-Yuin Hwang

• e-Learning Course Educational Linux for High School students in Brazil
Rafaela Lunardi Comarella, Ronaldo Lima Rocha Campos, Ricardo Azambuja Silveira, Araci Hack Catapan

• Enhancing Learning Analytics in Distributed Personal Learning Environments
Vladimir Tomberg, Mart Laanpere, David Lamas, Kai Pata, Dragan Gaševic

• Establishing a Research Platform for Large Shared Digital Learning Spaces
Matthew Butler, Michael Morgan, Daniela McGivern, Elliott Wilson, Matthew Kairys, Zenon Charalambous

• Facebook for CSCL, Latin-American experience for professors
Rocael Hernández Rizzardini, Hector R. Amado-Salvatierra

• Fostering Students’ Creativity Through Video Game Development
Lopez, Ximena, Fabricatore, Carlo

• Framework for Intervention and Assistance in University Students with Dyslexia
Carolina Mejía Corredor, Ramón Fabregat Gesa

• High-interactive gaming learning Bring different learnnig benefits to team players and individual players
Gwo-Dong Chen, Chi-Wen Huang, Yu-Ling Chi, Cheng-Yu Fan

• How does the environment design affect students’ experience in an educational MUVE?
Nikiforos M. Papachristos, Ioannis Vrellis, Antonis Natsis, Tassos A. Mikropoulos

• How to support faculty who use digital-ink technologies to create more interactive and engaging classrooms?
José-V. Benlloch Dualde, Félix Buendía, Juan-Carlos Cano

• Inculcating systemic understanding and creative design using abductive SBF models and creativity techniques
Chien-Sing Lee

• Integrating Web Services with Gadgets to Support an i-Google PLE
Juan González-Tato, Martín Llamas-Nistal, Manuel Caeiro-Rodríguez, Javier Álvarez-Osuna

• Instinctive Game Environment
Carlos González, David Díez, Paloma Díaz, Ignacio Aedo

• Integrated Environment for Scenario Development, Exercise Implements and Evaluation for Role-play Training
Hiroshi Maruyama, Suhei Harada, Akio Takashima, Taichi Nakamura

• Integrating Navigational and Structural Information in SCORM Content Aggregation Modeling through UML
Mario Manzo, Antonio Maratea, Alfredo Petrosino

• Learner ontology for the Active Semantic Learning System

• Literature review on technologically enhanced object oriented computer programming education
Malliarakis Christos, Satratzemi Maya, Xinogalos Stelios

• Math is not only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game
Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri

• Message-based Motivation Modeling
Neil Rubens, Martha G. Russell, Dain Kaplan, Toshio Okamoto

• MICO: A generic Model that enables interactive E-Assessments
Christian Saul, Heinz-Dietrich Wuttke

• Online after-school learning for bridging the digital divide
Lih-Juan ChanLin, Tze-Han Lu, Hong-Yen Lin

• Pedagogy: Designing Digital Magazines for the iPad
Jonathan Hounshell

• Personalization and mentoring: Our experience with training teachers
Shuchita Rao, Sandhya Kode

• Personalizing Educational Activities
Ian O'Keeffe, Vincent Wade

• Real-World Relevant Learning with Android Smartphones
Kai Qian

• Semantic Enrichment of an ECEC Platform Knowledge Base
Victor M. Alonso-Rorís, Rubén Míguez-Pérez, Juan M. Santos-Gago

• Sharing laboratories across different Remote Laboratory Systems
Pablo Orduña, Javier Garcia-Zubia, Philip H. Bailey, James L. Hardison, Kimberly DeLong, V. Judson Harward

• Teacher Module in an Assistance Tool
Marilyne Rosselle

• Teacher’s Assistance Tool for the Design and Generation of MAETIC devices: The TEATIME tool
Dominique LECLET, Bénédicte TALON

• The embodiment of concept mapping: students learning to organize concept maps through gesturing using Kinect
Caroline A. Savio-Ramos, John Sadauskas, Andreea Danielescu, Qiao Wang

• The Impact of Technology Enhanced Learning in Southwestern China: a Case Study
Haitao Li, Niels Pinkwart

• The impact of the reality television camera on undergraduate engineering learning
N Clarke, AL Nel, WA Clarke

• The need for technological innovations for indigenous knowledge transfer in culturally inclusive education
John G Loewen, Kinshuk

• Using data glove with virtual learning environment to enhance the joint attention skills of Pervasive Developmental Disorder
Yufang Cheng, Ruo-wen Huang

• Using Peer Review to Enhance EFL Writing via a Web-based System under Cross-Institutional Setting
Wen-chi Vivian Wu, ChingHuei Chen

• Why Are We Focusing On Technology? Can We Automate Technology Development? Can Software Engineering help?
Sridhar Chimalakonda

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