Keynotes and Invited Speakers
• Adrian Cheok (Director of the Mixed Reality Lab, National University of Singapore - Keio University Graduate School of Media Design)
Multi Modal Sensory Human Communication in the Internet Society
This presentation outlines new multisensory communication supporting embodied and creative learning using social and physical contact and fun together with internet media. We aim to develop new types of learning environments using all the senses, including touch, taste, and smell. This talk will describe a ubiquitous computing environment based on an integrated design of real and virtual worlds. We discuss some different research prototype systems for interactive, playful, and creative learning. The presentation will also explore means to empower children (as the future leaders) in developing countries as innovators by nurturing their creativity with design and creative thinking using new media technologies. We believe this is an excellent way for children to be developers and innovators of the future.
• Ton de Jong (Faculty of Behaviorial Sciences, University of Twente)
Engaging learners in complex learning experiences with technology
Upcoming technologies, such as simulations, remote labs, games, and modelling tools have stimulated the development of more student-directed, engaging, situated, and motivating learning environments. These technologies also enable the realization of learning in international, collaborative, and open settings. This may result in communities that share resources and learn by working towards a common conclusion or product. In this presentation I will highlight the results of a number technology-based projects that share a focus on designing scaffolds for, individual and collaborative, inquiry and design-based learning. Scaffolds are necessary to assist students and make the learning experience effective, but scaffolds need to be carefully designed so that they provide students with sufficient support but at the same time leave enough freedom for the student. Scaffolds can be offered through the technology itself or they can be offered by teachers. Examples from different projects, e.g., SCY, ZAP, Co-Lab, KM Quest, and SimQuest, will be presented to elucidate the design and working of different scaffolds.
• Javier Hernandez-Ros (Head of Unit, 'Cultural Heritage and Technology Enhanced Learning', DG Information Society and Media)
coming soon ...
• Harold Jarche (Chairman of Internet Time Alliance)
Integrating Learning into the Workflow