Authors of the present issue

 

N. 34 - Special Issue on

Emerging Design: Transforming the STEAM Learning Landscape with the Support of Digital Technologies

with a Focus Section on

Temporalities of Engagement: challenges of co-design in public spaces

 

Table of contents 

 

 

 

Massimo Bianchini

designer, PhD in design. Assistant professor at the Design Department of Politecnico di Milano. He is co-founder and lab manager of Polifactory, makerspace/fablab of Politecnico di Milano, a multidisciplinary research lab that investigate the link between design and the change of production models. He is graduated at Fab Academy in 2015. Since 2011 he investigates the new scenarios of independent innovation - designers that become micro and self-producers - design for distributed (micro)production and new urban manufacturing. From 2013 to 2015 he has taken part to CTC CTC – Close to Customer, a EU Factories of the Future demo project aimed to design a mini-factory to manufacturing customized furniture within shopping malls. From 2014 co-develops pilot projects with public bodies and institutions exploring the creation of innovation ecosystems based on openP2P collaboration between designers, makers/makerspaces and SMEs/Craftsmen 

 

 

 

Patrizia Bolzan

Designer, PhD in Design. Research Associate at the Department of Design - Politecnico di Milan, she investigates the ratio between digital and additive manufacturing and design in its practices. She deals with product system design, graphics and furnishing. Her projects focus on usability, soft-qualities perception and on the realization of study models and homebuilt prototypes. She is the co-founder of Tecnificio, a maker facility operating in the field of design, that won several awards. From 2011 she is part of Subalterno1, a space at Lambrate district in Milan that deals with self-production. From 2015 she is the technical specialist of Polifactory. 

 

 

 

Monica Bordegoni

Monica Bordegoni is professor at the School of Design, coordinator of the Virtual Prototyping Lab at the Dpt. of Mechanical Engineering, Politecnico di Milano. Her main research interests include virtual prototyping of products, Virtual Reality technology and systems and their application in the engineering and industrial design sectors, multisensory interaction, user experience, haptic technologies and interaction, emotional engineering. She is chair of the Executive Committee of ASME-CIE Division and member of the Advisory Board of the Design Society. She is co-chair of the DesignSociety Special Interest Group on Emotional Engineering.

 

 

 

Justyna Borucka

Ph.D., Eng. Arch; Dipl Ing.(FH)), is an architect and urban planner, Assistant Professor at the Faculty of Architecture, Gdansk University of Technology, Poland and the Vice-Dean for Development of the Faculty of Architecture. She is also a coordinator of International Cooperation at the Faculty of Architecture GUT and board member of Polish Architects Association (SARP o.Wybrzeze). She has been a visiting scholar at many European universities, recently visiting professor at Sapienza University of Rome (2016). She was visiting expert to European Workshops on: Art and Architecture (Gazi University), Waterfront Urban Design (Lusófona University Lisbon) and many others. Since 2016 she has been a member of the Research Committee by the EAAE. Her research interests include: theory of architecture and strategies for urban renewal with the special impact of interdisciplinary relationships in contemporary architecture and urbanism based on relationships of architecture and other arts, design as an important stimulators in social, cultural, architectural and urban regeneration strategies, architectural education and gender studies. She has served on a number of policy advisory boards/working groups related to regeneration public spaces and preservation cultural and natural heritage in the context of XXI century development. Author and co-author of the following international projects: Art and Science – Synergy of Art and Technology in Urban Spaces (2011), Sensing the City – Designing Urban Experience (2009-2012), Urban Walk Architecture Talk within People’s Smart Sculpture (2016-2017). She has also been collaborating with several cultural institutions (among others: Gdansk City Gallery)contributing as a consultant and scientific advisor for projects related to the transformation of public spaces and regeneration of urban structure through public art and the participation of the inhabitants. 

 

 

 

Ulrike Bruckenberger

holds a Master’s Degree in Communication Sciences (2016) from the University of Salzburg. During her bachelor she was focusing on Public Relations and Corporate Communications. She worked at the Center for Human-Computer Interaction from June, 2012, to March, 2015, and focused in her research mainly on Human-Robot Interaction and Computer Supported Collaborative Work. Currently she i is working as a Research Fellow at the University of Applied Sciences in Kufstein/Tirol, where she focuses on Usability and User Experience Testing. 

 

 

 

Marina Carulli

is Assistant Professor at the Department of Mechanical Engineering of Politecnico di Milano. She is a designer and obtained her PhD in Virtual Prototypes and Real Products at Politecnico di Milano. Her research interests include design methods, integration of tools for Virtual Prototyping within the product development process, emotional engineering in product design.

 

 

 

Alma Leora Culén

is an associate professor at the Department of Informatics, University of Oslo. Her research interests are within fields of Human-Computer Interaction (HCI) and Interaction Design. She designs, and studies, innovative technologies for everyday use. Some of her projects had focus on design with and for different groups of users, such as urban youth and children. For example, studying the use of robots in education or how to bring technology to skateboarding spaces. Other projects focused on design-led innovation processes for public organizations such as libraries and museums.

 

 

 

Jorge de La Torre-Cantero

is a Professor of “Project methodology and introduction to research” at Design Studies in La Laguna University (ULL). He earned a Ph.D. in Industrial Engineering in 2013. His research interests include development of educational competences such as spatial abilities, creativity and others, using Advanced Graphics Technologies. He collaborates, as Academic coordinator, with La Laguna Design and Fabrication Laboratory (FabLab ULL). 

 

 

 

Drago Díaz

is Senior Lecturer in the Department of Fine Art at the University of La Laguna. He is a sculptor, PhD in Fine Arts (University of La Laguna), BA in Fine Arts (Polytechnic University of Valencia). He has been teaching Art Processes at the Faculty of Fine Arts and is Manager of the La Laguna Design and Fabrication Laboratory (FabLab ULL). His research concerns the inclusion of digital design and manufacturing procedures in the visual arts, the design and the heritage conservation. He has specialized in 3D printing, Photogrammetry, three-dimensional scanning techniques and the use of 3D modeling and animation in the development of science learning material.

 

 

 

Andrea Gasparini 

is a Ph.D. research Fellow at the Department of Informatics, University of Oslo, Norway. He has also worked for 20 years as a chief engineer at the University of Oslo Library. He has been working with e-readers and tablet PCs in a primary school and the University of Oslo for his master thesis.  For the moment, he is finishing his Ph.D. about the use of Design Thinking and Service Design in academic libraries. Andrea Gasparini had the possibility to test his approach in Norway, Italy, USA, and Uganda. In addition, he has received in 2017 a grant to study ways of using Artificial Intelligence (AI) combined with a designerly and user-centered approach in the context of an academic library. His publications include book chapters, journal papers, conference papers, and covers both the field of Design Thinking in diverse contexts as well as the use of technologies in schools.  

 

 

 

Anna Gawin

is Founder of DaVinciLab and DaVinciLab Academy focused on teaching 21st century skills for kids, youth and adults. They are both passionate Social Entrepreneurs aiming at transforming education system and fostering lifelong learning.  After spending 20y in different countries and different management positions in area of digitalisation, retail business development, innovation and change management Anna & Peter devoted themselves to education&learning. DaVinciLab is Partner of Austrian Ministry of Education in fostering digital competencies in schools and is conducting different research studies with University of Vienna and University Colleague of Teachers Education.

 

 

 

Peter Gawin

is Founder of DaVinciLab and DaVinciLab Academy focused on teaching 21st century skills for kids, youth and adults. They are both passionate Social Entrepreneurs aiming at transforming education system and fostering lifelong learning.  After spending 20y in different countries and different management positions in area of digitalisation, retail business development, innovation and change management Anna & Peter devoted themselves to education&learning. DaVinciLab is Partner of Austrian Ministry of Education in fostering digital competencies in schools and is conducting different research studies with University of Vienna and University Colleague of Teachers Education.

 

 

 

Gerhard Griesel

has over 15 years of experience in landscape architecture.  He started his own landscape architecture firm in 2006 in Pretoria and is currently a lecturer in the Diploma in Landscape Architecture programme at the Cape Peninsula University of Technology. A graduate with a masters degree in Landscape Architecture from the University of Pretoria, Gerhard started in private practice immediately after leaving the university.  He worked for large Landscape Architecture Company in Centurion for two years, joining another company for a year before starting his own company. He expanded his career into academics joining the lecturing team of CPUT to further the landscape design profession.  Gerhard is currently completing his PhD in curriculum studies in the Department of Education at the University of Stellenbosch. He is creating a Design skill set Framework for Landscape Architecture students.

 

 

 

Shu-Hsien Huang

is currently a Postdoctorate in the Department of Information and Learning Technology in National University of Tainan, Taiwan. She received her Ph.D. degree from the Department of Engineering Science at National Cheng Kung University. Her research interests include mobile and ubiquitous learning, game-based learning, adaptive and personalization learning analysis, learner modelling. Her publications can be seen in academic journals such as Educational Technology Research and Development, Educational Technology and Society, Computers & Education, and Computers in Human behavior among others.

 

 

 

Heli Kautonen

is a PhD candidate from the Aalto University School of Science, Helsinki, Finland. The focus of her research is currently on the user-centered design strategies and performance management in the public sector. She works for the National Library of Finland as Head of Services. Her experience includes digital service development in the context of libraries, archives and museums and she has strong interest in promoting design approaches to public service development.

 

 

 

Alina Krischkowsky

is a Research Fellow at the Center for Human-Computer Interaction (University of Salzburg) since 2011. She holds a Master’s Degree in Sociology (2010) from the University of Salzburg. In her PhD dissertation, she focuses on social roles as an analytical tool to investigate, understand, and conceptualize offline and online collaborative processes in various contexts, thereby addressing the offline/online binary. In particular, she is interested in informing online collaboration with knowledge from offline social roles to seamlessly integrate online collaboration into offline practices. Furthermore, she is involved in various projects in the area of Active and Assisted Living.  

 

 

 

Chang-Hsi Lin

Lin is currently a doctoral student in the Department of Information and Learning Technology in National University of Tainan, Taiwan. He received him master degree from the same affiliation. His research interests include game-based learning, human and learning behavior, adventure education and group counseling. His publications can be seen in academic journals such as Journal of e-Learning and Knowledge Society and International Journal on Digital Learning Technology.

 

 

 

Stefano Maffei

Architect and Ph.D. in design. Associate Professor at the School of Design, Politecnico di Milano, he teaches advanced product-service systems and production models, contemporary design phenomenology and service design. He is co-founder and scientific director of Polifactory, makerspace/fablab of Politecnico di Milano, a multidisciplinary research lab developed by three departments: Design, Mechanics and Electronics, Computer Science and Bioengineering. He is currently Director of the Service Design Master and the Service Innovation Academy, Poli.Design, Politecnico di Milano. He coordinated the EU EDII funded project DeEP and has overseen the set-up of the Design for Europe platform concerning design policy (www.designforeurope.eu). His current research interests are focused on service design driven innovation, new production-distribution models, and advanced-distributed-micro manufacturing systems. 

 

 

 

Dámari Melián Díaz

has a degree in Architecture with a master's degree in teacher training from the La Laguna University. She is currently finishing her Ph.D at the University and Laguna under the title: 'Application of low cost advanced technologies as a strategy for the incorporation of artistic and creative competences in the teaching-learning processes of technical drawing.' She works as freelance architect and is specialized in 3D technologies for the teaching of Drawing Design and Plastic Arts.

 

 

 

Renate Motschnig

is head of the research group CSLEARN – Educational Technologies at the University of Vienna, Austria, where she holds a double assignment to the Centre for Teacher Education and the Faculty of Computer Science. She held positions at the University of Technology. Vienna, the RWTH Aachen in Germany, the University of Toronto, Canada, and the Masaryk University in Brno, Czech Republic. With a research tradition in software engineering, Renate participated in encounter groups and several events based on the Person-Centered Approach. Together with her team at the University of Vienna, she developed PCeL, Person-Centered technology enhanced Learning and SILCs, Significant Learning Communities. Both are based on an integration of experiential, whole person-learning and modern web-technology, leading to significant learning, a kind of learning that makes a difference to the learners’ lives, their attitudes, values, skills, and knowledge. Renate (co-)authored more than 170 scientific articles and four books, the most recent one on “Transforming Communication in Leadership and Teamwork.” She is deeply interested in the multiple ways in which understanding and whole-person learning happen and is determined to foster a style in higher education that is based on person-centered attitudes, our co-actualizing potential, and thoughtful support by web-based technology. She appreciates synergies between presence and distance, cognition and feeling/meaning, and a multitude of disciplines and cultures.

 

 

 

Katja Neureiter 

is Scientist at the AIT – Austrian Institute of Technology GmbH, Vienna. She has completed her Master’s Degree in Sociology at the University of Salzburg (2009) with the focus on methods of empirical social research, and finished her PhD in Human-Computer Interaction at the University of Salzburg in 2016. Thereby, she investigated the interrelation between Social Presence and Social Capital and focused on the potential of (video-) mediated communication technologies to facilitate connectedness and the development of valuable and beneficial relationships among cooperating parties.

 

 

 

Daniel Pfeiffer 

graduated in computer science and mathematics for teaching. He worked for the University of Vienna in a number of different departments and faculties, e.g. as a teaching assistent at the faculty of computer science, research group: CSLEARN and as a teaching assistent at the department of education. He is currently working at the Center for Teaching and Learning. He is interested in game-based learning, gamification, learner centered teaching and educational technologies. Daniel is also involved with the Onlinecampus Virtuelle Pädagogische Hochschule as an eLearning teacher. He is the Co-Founder and CEO of the Austrian Society of 3D printing.

 

 

 

Christine Price

is a professional landscape architect. She studied architecture and landscape architecture at the University of Cape Town and worked for a landscape architectural firm after graduating. She is currently a full-time lecturer in the Diploma in Landscape Architecture programme at the Cape Peninsula University of Technology. Christine recently registered for her PhD in the School of Education at the University of Cape Town. She is particularly interested in the application of multimodal social semiotics in the field of landscape architectural education.

 

 

 

Jose Luis Saorin

is a Professor of “Teaching Innovation and Research Methodologies for Drawing, Design and Visual Arts” at La Laguna University (ULL). He earned a Ph.D. in Industrial Engineering in 2006. He is the coordinator of the Research Group for the development of Spacial Skills (Dehaes). His research interests include development of educational competences such as spatial abilities, creativity and others, using Advanced Graphics Technologies. He collaborates, as STEAM coordinator, with La Laguna Design and Fabrication Laboratory (FabLab ULL). Currently, one of its research lines is related to the design and creation of three-dimensional objects for learning. In this line, 3D printer and 3D modeling are used to enhance learning.

 

 

 

Ju-Ling Shih

is a Professor of the Department of Information and Learning Technology in National University of Tainan, Taiwan. She earned her Ed.D. in Communication and Education from Teachers College, Columbia University. Her research interests include instructional design and qualitative research in digital learning, digital games, and mobile learning in various levels and fields. Her publications can be seen in academic journals such as Educational Technology and Society, Computers & Education, and British Journal of Educational Technology among others. She received the 2011 Ta-You Wu Memorial Award; 2011-2014 and 2015-2019 Excellent Young Scholars Projects from Ministry of Science and Technology, Taiwan.

 

 

 

Michael Steiner

works at the Centre for Learning Technology and Innovation (ZLI) of the Pedagogical University Vienna. He led the sub-project KidZ - Classroom of the Future Vienna. In addition, he is currently in charge of the Education Innovation Studio (EIS) at PH Vienna and the annual major event eLearning Bazar. His research interest lies in accompanying network-based process-oriented instructional development with digital media and implementing computational thinking at schools.

 

 

 

Manfred Tscheligi 

is a full professor of Human-Computer Interaction at the University of Salzburg. He holds a PhD in social and economic sciences and is Head of the Center for Human-Computer Interaction, the Christian-Doppler-Laboratory of Contextual Interfaces and is heading the Business Unit Technology Experience at the Austrian Institute of Technology (AIT). He has done pioneer work in this field and established it in Austria and is a member of different expert groups and very active in international research. He is the author of numerous publications and is a distinguished speaker at conferences and seminars. Among these, he has been responsible for more than 200 national and international projects.

 

 

 

Chia-Chun Tseng

is currently a researcher assistant in the Department of Information and Learning Technology in National University of Tainan, Taiwan. He received him master degree from the same affiliation. His research interests include game-based learning, human and learning behavior, adventure education and group counseling.

 

 

 

Marta Wróblewska

Art historian, philologist, culture manager, curator, art critic. PhD candidate in the Institute of Art History/Faculty of History at the University of Gdansk. Lives and works in Gdansk. She worked for the city administration (Mayor’s Bureau for Culture in Gdansk) in the Department of Cultural Policy. Currently she is the managing curator of Günter Grass Gallery in Gdansk / branch of Gdansk City Gallery, responsible for its yearly programme. As an art critic she published in Polish art magazines like: o.pl, Arteon, Artluk, KwartalnikFotografia, KwartalnikRzezby ORONSKO, SZUM. In her curatorial practice she is interested in the processes and motivations behind art creation, as well as the impact of art on cultural identity and memory, both within art institutions and city spaces. 


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