Tangible 3D Printed Workshop for introducing Art and Creativity in Engineering Drawing Subject

Dámari Melian, Jose Luis Saorin, Jorge de La Torre-Cantero, Drago Diaz

pp. 30 - 42,  download

(https://doi.org/10.55612/s-5002-034-002) 

 

Abstract

 

In studies of engineering, creative competence is becoming more and more important. In order to develop this ability, a three-dimensional modelling workshop called STELLA 3D was designed in collaboration with teachers from fine arts studies, based on the pictorial work of Frank Stella. In this article, a tangible version of this workshop is presented, printed in 3D, which was tested during the 2016-2017 academic year by 31 students in the First Year of Engineering at the University of La Laguna. The data obtained from the experimental group show that the students have increased their creativity values in comparison with the Pre-test, going from a score of 93,8 to 132,0. The resource developed in this work includes QR codes, which enable digital files of the pieces for 3D printing to be downloaded, and makes it possible to replace them in case of loss or breakage.

 

Keywords: Creativity, Art, Space Skills, Standardized Views

 

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