Norwegian University of Science and Technology (NTNU) - Dept. of Information and Computer Science

Contact person:  Monica Divitini

divitini [at]

is professor of Cooperation Technology at the Department of Information and Computer Science, NTNU, Trondheim, Norway. She holds a PhD in Computer Science from Aalborg University, Denmark.  Her research interests lie primarily in the area of cooperation technology and technology enhanced learning, with focus on mobile and ubiquitous technology. She was project leader for NFR-VERDIKT FABULA on city-wide learning and unit coordinator for the EU-FP7 MIRROR on reflective learning in the workplace. She is coordinator of the TESEO Lab initiative, focusing on issues related to cooperation, social interaction, and learning.  She serves in the editorial board and program committee of various journals and conferences. She has supervised (or co-supervised) more than 10 PhD and PostDoc researchers; as well as MSc students (more than 10 for the academic year 2014-2015).



Description of the smart city learning group operating in the affiliated institution


NTNU was established in 1910. It encompasses 7 faculties and 53 departments. It has approximately 20000 students: half of these are studying technology or the natural sciences. NTNU has a staff of 3300 persons, over half in academic or scientific positions. The topics include technology, science, humanities, social sciences, and medicine.

The Department of Information and Computer Science is Norway’s largest with more than 100 employees and more than 80 PhD students, educates annually 150 M.Sc. candidates and around 10 PhD candidates. The Information System and Software Engineering Group, to which Prof. Divitini is associated, has participated in many national and European projects related to Technology Enhanced Learning, Games, Collaborative technology, and mobile and ubiquitous computing. The group works in close cooperation with relevant user communities to combine practice, innovation, and research.





• Mobile and Pervasive Games for informal learning


• Workplace learning


• Ubiquitous technologies for smart cities learning


• Collaborative technologies and social media for learning


• Crisis training 



Relevant achievements, best practices, products


• MIRROR, IP Co-Funded by EU IST FP7 (project nr. 257617), theme: Technology-enhanced learning

• Co-creat, project co-funded by EU LLP2010 on creative collaboration in learning, lead by Oulu University

• Hosting ICEC2015, IFIP conference on Entertainment Computing

• WATCHiT: wearable computer sewn in a wristband to be worn under the work uniform. It empowers emergency workers to capture information during field-work, without interrupting rescue operations

• CroMAR: application for situated reflection and learning in crisis management. CroMAR is an iPad app that exploits mobile augmented reality for browsing information generated during a crisis (e.g. earthquake, flooding) while standing on the site where a crisis unfolded.



On going challenges


• Characterization of scenarios of informal smart cities learning


• Workplace training in the context of smart cities


• Crisis preparedness and resilience, from public bodies to volunteers and citizens


• Learning wellbeing in smart cities



Relevant publications


• Lars Muller, Monica Divitini, Simone Mora, Veronica Rivera-Pelayo, Wilhelm Stork

'Context becomes Content: Sensor Data for Computer-Supported Reflective Learning' 

IEEE Transactions on Learning Technologies, no. 1, pp. 1, PrePrints,



• Mannsverk Sondre, Di Loreto Ines, Divitini Monica

'Flooded: A Location-Based Game for Promoting Citizens’ Preparedness to Flooding Situations.'

I: Games and Learning Alliance. Springer 2014.

ISBN 9783319121574. pp. 90-103


• Mora Simone; Divitini Monica

'Supporting Debriefing with Sensor Data: A Reflective Approach to Crisis Training'

I: Information Systems for Crisis Response and Management in Mediterranean Countries. Springer 2014, pp. 71-84

ISBN 978-3-319-11817-8


• Mora Simone, Divitini Monica

'WATCHiT: a modular and wearable tool for data collection in crisis management and training'

I: Ambient Intelligence. Springer 2014 pp. 274-289


• Canova Calori Ilaria; Rossitto Chiara; Divitini Monica.

'Understanding Trajectories of Experience in Situated Learning Field Trips'

ID&A Interaction design & architecture(s) 2013 (16) pp.17-26


• Di Loreto Ines, Mork Emil Andreas, Mora Simone, Divitini Monica

'Supporting Crisis Training with a Mobile Game System'

I: Serious Games Development and Applications 4th International Conference, SGDA2013, Springer 2013, pp. 165-177

ISBN 978-3-642-40790-1


• Fominykh Mikhail, Prasolova-Førland Ekaterina, Divitini Monica, Petersen Sobah A. Petersen

'Hands-on Learning of Cooperation Technology: Combining Knowledge Construction and Reflection'

I: Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE). IEEE Press 2013, pp. 213-218 

ISBN 978-1-4673-6355-6


• Di Loreto Ines, Mora Simone, Divitini Monica

'Don’t Panic: Enhancing Soft Skills for Civil Protection Workers'

Lecture Notes in Computer Science 2012 ; Volume 7528. pp. 1-12


• Divitini Monica, Farshchian Babak A., Floch Jacqueline, Halvorsrud Ragnhild, Mora Simone, Stiso Michael

'Applying AmI Technologies to Crisis Management'

I: Ambient Intelligence Third International Joint Conference, AmI 2012, Pisa, Italy, November 13-15, 2012. Proceedings. Springer 2012, pp. 457-458 

ISBN 9783642348976. 


• Kristiansen Anders, Storlien Andreas, Mora Simone, Krogstie Birgit R., Divitini Monica

'Mobile and Collaborative Timelines for Reflection'

I: Proceedings of the International Conference Mobile Learning 2012. IADIS Press 2012, pp. 213-221

ISBN 978-972-8939-66-3


• Mora Simone, Boron Alessandro, Divitini Monica

'CroMAR: Mobile augmented reality for supporting reflection on crowd management'

International Journal of Mobile Human Computer Interaction 2012; Volume 4 (2) pp.88-101