Beyond Computers: Wearables, Humans, And Things - WHAT!

Guest Editors

 

• Gerrit van der Veer, Vrije Universiteit Amsterdam, The Netherlands

• Achim Ebert, University of Kaiserslautern, Germany

• Nahum Gershon, The MITRE Corporation, USA

• Peter Dannenmann, RheinMain University of Applied Sciences, Germany

 

 

Important dates

 

• Deadline: November 30, 2018

• Notification to the authors: January 10, 2019

• Camera ready paper: January 30, 2019

• Publication of the special issue: mid February, 2019

 

 

Overview

 

Classical research and applications in the field of Human-Computer-Interaction focus on the relationships between humans and computers as separated objects. However, in recent times, sensors, chips, or computing devices in general changed their physical location and became much more embedded and immersive. They became wearables and they even moved onto the skin (skinnables)  and  into the  human  body  (implantables). In this focus section we would like to elaborate how this revolution may affect the way we look at the relationships among humans and between humans, human elements and computing devices. Moreover, we want to discuss new ideas what should be done to improve these interactions and “entanglements” and what can be done to understand them better.

This focus section is intended to provide a platform for sharing and creating new ideas about the relationships among humans,  technology  embedded  in  the  environment  (networked  or  not),  and  humans whose  physical,  physiological  or/and  mental  capabilities  are  extended  and/or  modified by technology. Given these extended realities, the interface as we have known it and even the practical meaning of the word “interaction” have changed. This focus section wants to provide a stage to propose new methods for interaction,  engagement,  and  relationships  between technology, humans, “modified” humans and the new reality.

We encourage researchers and practitioners to share their ideas and experience for these  new  realities  of interaction,  engagement,  and  interface  mechanisms  with  the community.  Researchers  and  practitioners  from  the  areas  of  the  Internet  of  things (IoT), wearables, implantables, skinnables, and embedded computing are in particular encouraged to submit papers describing their work in these mentioned areas.

 

 

Topics of Interest

 

Topics we want to cover in this focus section include but are not limited to the following topics:

• Commercial wearables, skinnables and implantables vs. medical grade devices. Which added value do these devices give?

• Possibilities of relationships among WHAT - e.g., interaction and symbiosis. Can we see a taxonomy of relationships with and within WHAT?

• Holistic views: When does a group of WHAT become a team, group of organisms, or agents?

• What makes a device smart? Which domains are covered or affected by a device’s smartness?

• When does a wearable, an implantable, or a thing become part of the human?

• What is the role of system thinking and practice in dealing with arrays of WHAT or managing them?

• WHAT and the integration of senses (e.g., touch and smell). How can WHAT enhance human sensing?

• WHAT vs. WHERE: Physical dimensions of WHAT.

 

 

Target Audience

 

The IxD&A focus section aims at scholars, practitioners, and students from the domains of:

• Interaction Design

• Cognitive Science

• Visualization and Multimedia

• Artificial Intelligence and Robotics

• Industrial Design

 

 

Submission procedure 

 

All submissions (abstracts and later final manuscripts) must be original and may not be under review by another publication.

The manuscripts should be submitted anonymized either in .doc or in .rtf format. 
All papers will be blindly peer-reviewed by at least two reviewers. Perspective participants are invited to submit a 8-20 pages paper (including authors' information, abstract, all tables, figures, references, etc.). 
The paper should be written according to the IxD&A authors' guidelines .

Submission page -> link
(when submitting the paper please choose as section: 'FS: ‘Beyond Computers: Wearables, Humans, And Things – WHAT!')


For scientific advices and for any query please contact the guest-editors:

 

what17 [at] hciv [dot] de

 

marking the subject as: 'IxD&A focus section on Beyond Computers: Wearables, Humans, And Things – WHAT!'.

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